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Tweening Motion.Create a keyframe in another place of the timeline and the tweening motion will beĬreated automatically, and we will only have to modify this last frame to produce The frame that contains our object (in the timeline) and select Creating Since Flash will automatically convert it to symbol if we don’t do it, giving the name We can make the tweening in another way, without converting the object to symbol previously, The object with which we want to motion is not converted to symbol we’ll find The larger value, the higher speed will be.īut to develop the animation as we want, enough frames are always to be set. Rate is expressed in Frames Per Second (pps) and it can be modified by double clicking This will not change what we have commented previously. (lesser abrupt jumps) but simultaneously lesser its speed in the movement.Ĭan also change the speed of the motion in the movies by modifying its value in the The more substages you add, much more vivid will be the sensation of "continuity" The number of frames that are used in the tweening motion will indicate the substages Indicates that the animation will change the position of the symbol of the frameġ to the position of the same symbol in the frame 20, using exactly 20 frames. We do the tweening correctly we will observe a sign like this in the timeline. The path in straight line and represents it (we'll see that also no rectilinear movements The fact that only two framesĪre needed is because Flash, only with the starting point and end point, "knows" Of a symbol from one to another point of the stage. A tweening motion, as we've said, is the displacement Put in different layers objects that are going to be animated with paths or different In different layers the fixed objects and the ones that will By this it is advisable to make sure two issues: Layer, since the animation motor will group them as the only one and the result willīe unexpected. Should also be careful when making a tweening with two symbols that are in the same Is important to emphasize that to correctly execute a tweening motion the involving objects must be converted It allows us to move a Flash symbolįrom one place of the stage to another, being necessary only two frames, which Is the basic action of the animations in Flash. Shouldn’t create animations in pages where it isn’t necessary, norĬreate animations that distract the viewer's attention from the really important Is very important to understand clearly a concept: one We will obtain both the most spectacular and useful effects. Several of these animations placing them in different layers. It is worth to highlight that we will be able to apply We'll see the different types of animations that the creator of Flash movies will have These are the mostīasic animations and it is worth knowing them.
Flash mx 2004 animation movie#
Assigning to the movie the animations frame by frame. Provides better techniques, one can also create animations as a animated Way, with no need of excessive knowledge and taking very small disc space.
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That require much knowledge and storage space to be created in a very simple The joining together of these techniques will be the one that allow us toĬreate most variated and showy animations.Īnimation, Flash provides many facilities, obtain effects This unit and the successive ones we'll show the basic techniques of animation inįlash. However, to continue creating more and more complex animations, beyond MX 2004 is a program oriented mainly to the animation that is the aim